leader: Controls which Portrait to display for different Leaders of the country.pop: Controls which Portrait to display for the Pop of this Species when viewed in the Planet’s Tab.species: Controls which Portrait to display when the Species is seen in the Species Tab in the main game.game_setup: Controls which Portrait to display when we are creating a country in the Empire Selection screen.default: Controls if nothing if specified, which one Portrait to fall back to.character_textures: Chosen from \gfx\models\portraits, they are the dds files with the textures to be painted on the Mesh defined in the Entity.Ī Portrait Group defines what circumstances which Portrait is used for the Species.They represent different moods associated with the same "Species". This entry may also be a collection, listed in \sound\category.asset. greeting_sound: Chosen from \sound, in various subfolders, they are the sound the Species will make when you open up a window.clothes_selector and attachment_selector: Defined in \gfx\portraits\asset_selectors, about which hairstyle and clothing a Portrait chooses in different conditions.They specify the mesh and animation used for the Portraits entity: Defined in \gfx\models\portraits, in files named "xxxxxx_portraits.asset".Each Portrait Group may hold one or several portraits. What is being chosen as "the Appearance" for the Species of an Empire is called a "Portrait Group". Structure Assets Īll Assets are located in \gfx\models\portraits.
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